"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments)).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t;
    return { next: verb(0), "throw": verb(1), "return": verb(2) };
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [0, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var User = require("../../../models/user");
var Game = require("../../../models/game");
var Friend = require("../../../models/friend");
var Ranking = require("../../../models/ranking");
var GameRecord = require("../../../models/gameRecord");
var mongodb = require("mongodb");
module.exports = function (app) {
    return new Remote(app);
};
var Remote = function (app) {
    this.app = app;
};
var remote = Remote.prototype;
remote.getUserId = function (userMsg, cb) {
    return __awaiter(this, void 0, void 0, function () {
        var user, msgKey;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0: return [4 /*yield*/, User.Model.findOne({ platform: userMsg.platform, openId: userMsg.openId }).exec()];
                case 1:
                    user = _a.sent();
                    if (!user) {
                        user = new User.Model(userMsg);
                    }
                    // if (!user.id || user.id <= 0) {
                    // 	let numCount = 6;
                    // 	let allUser = await User.Model.find().exec();
                    // 	while (allUser.length / Math.pow(10, numCount) > 0.9) {
                    // 		numCount++;
                    // 	}
                    // 	let allId = allUser.map(u => u.id);
                    // 	let maxId = Math.pow(10, numCount) - 1;
                    // 	let minId = 1;
                    // 	let id: number;
                    // 	do {
                    // 		id = Math.floor(Math.random() * (maxId - minId + 1) + minId);
                    // 	} while (allId.indexOf(id) >= 0)
                    // 	user.id = id;
                    // }
                    // if (user.promote.isPromoter && !user.promote.code) {
                    // 	let code: string;
                    // 	let codeUser;
                    // 	do {
                    // 		code = "";
                    // 		let idStr = user.id.toString();
                    // 		let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
                    // 		for (let i = 0; i < 8; i++) {
                    // 			if (i % 2 == 0)
                    // 				code += possible.charAt(Math.floor(Math.random() * possible.length))
                    // 			else
                    // 				code += idStr.charAt(idStr.length - 4 + ((i - 1) / 2));
                    // 		}
                    // 		codeUser = await User.Model.findOne({ promotionCode: code });
                    // 	} while (codeUser);
                    // 	user.promote.code = code;
                    // }
                    for (msgKey in userMsg) {
                        user[msgKey] = userMsg[msgKey];
                    }
                    return [4 /*yield*/, user.save()];
                case 2:
                    user = _a.sent();
                    cb(user);
                    return [2 /*return*/];
            }
        });
    });
};
remote.logIn = function (uid, cb) {
    return __awaiter(this, void 0, void 0, function () {
        var user;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0: return [4 /*yield*/, User.Model.findById(uid).exec()];
                case 1:
                    user = _a.sent();
                    if (!user) {
                        console.warn("!user");
                        cb(0);
                        return [2 /*return*/];
                    }
                    return [4 /*yield*/, Game.sync(this.app, user._id.toString())];
                case 2:
                    _a.sent();
                    return [4 /*yield*/, Friend.sync(this.app, user._id)];
                case 3:
                    _a.sent();
                    return [4 /*yield*/, Ranking.sync(this.app, user._id.toString())];
                case 4:
                    _a.sent();
                    return [4 /*yield*/, GameRecord.sync(this.app, user._id)];
                case 5:
                    _a.sent();
                    return [4 /*yield*/, User.sync(this.app, user)];
                case 6:
                    _a.sent();
                    cb(1);
                    return [2 /*return*/];
            }
        });
    });
};
remote.logOut = function (uid, cb) {
    return __awaiter(this, void 0, void 0, function () {
        var user, rooms, i, room;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0: return [4 /*yield*/, User.Model.findById(uid)];
                case 1:
                    user = _a.sent();
                    if (!user) {
                        cb();
                        return [2 /*return*/];
                    }
                    return [4 /*yield*/, User.findRooms(new mongodb.ObjectID(uid))];
                case 2:
                    rooms = _a.sent();
                    i = 0;
                    _a.label = 3;
                case 3:
                    if (!(i < rooms.length))
                        return [3 /*break*/, 6];
                    room = rooms[i];
                    return [4 /*yield*/, User.leaveRoom(this.app, user, room, false)];
                case 4:
                    _a.sent();
                    _a.label = 5;
                case 5:
                    i++;
                    return [3 /*break*/, 3];
                case 6:
                    this.app.get('sessionService').kick(uid, function () { });
                    if (cb)
                        cb();
                    return [2 /*return*/];
            }
        });
    });
};
